Tuesday, December 7, 2010
NY Times Science Section Writes About Puzzles
Labels:
News
GAMES Magazine: February 2011
I did want to mention that the new issue of GAMES is available, and it's a good one. The lead feature by Wayne Schmittberger is on chess variants, and includes photos of exotic boards from his incredible collection. It's a really good piece, and shows the amazing diversity of the chess family of games.
The cover puzzle (shown at right) depicts vanity plates for certain real and fictional people. For example, the one reading 39 STPS could be for John Buchan (who wrote the thriller novel, The Thirty-Nine Steps) or Alfred Hitchcock (who directed the movie).
It also has the usual assortment of news, reviews, and pencil puzzles. Buy it wherever better magazines are sold.
Labels:
Magazines
Monday, December 6, 2010
App O' The Mornin': Eden Review
Price: $3
That's when I learned about it again ... from my son. Kids were discovering the game, and the work-in-progress nature of it was part of the appeal. Now my son and his friends are trading crafting recipes and tips, talking about their workbenches and adding new wings to their houses. They pour over the Minepedia like it’s the Dead Sea Scrolls and commiserate on the challenges of obsidian farming.
Minecraft is a world-building game in which you have an entire landscape to shape and develop using blocks and tools. The gameplay falls somewhere between a 3D Dwarf Fortress (albeit a version of Dwarf Fortress playable by actual humans) and the crafting element of certain MMOs, but done with vintage early-1990s PC graphics. That’s not a knock, by the way. Since the entire game is based around cubes and their manipulation, the blocky visuals actually suit the game quite well, giving it a consistent cubist aesthetic that’s oddly pleasing.
Eden for iOS is not Minecraft. It is a copycat that falls somewhere in the awkward lacunae between "homage" and "ripoff." Minecraft already made a brief cameo appearance in the app store via Minecrafted, a Minecraft client adapted for iOS, before being summarily yanked.
But Eden is something different. It's an effort to recreate a piece of the "Minecraft Classic" experience for iPhone. As such, it does a good job, but falls well short of conveying the complete Minecraft Alpha experience.
Eden is basically the building portion of Minescape without any of the other features. There are three interactions: dig/destroy, build, and burn. The dig & burn elements are self-explanatory, although it should be mentioned that neither yields any kind of useful secondary items. You don't get wood from chopping down a tree or charcoal from burning wood. The world is also completely lifeless, which means you can't punch sheep.
The build feature is the heart of the game. It provides a large palette of block designs which can be used for construction purposes. These are just standard blocks skinned to look like stone, brick, wood, and so on. One of the blocks is TNT, which can be used to blow things up real durn good.
The movement and look-around controls work very well, and everything is put together nicely. There just isn't a lot to do in this world without the entire crafting/workbench/lava/zombie-pig element. Perhaps that's in the works.
There is an integrated community function that allows you to upload and download your worlds, but beyond that Eden just feels like the initial steps of a better game. It's quite possible that new features will be added in future updates. It's equally possible that it will be yanked from the App Store for copyright infringements. Right now, it's a pretty nice way to carry a bit of the Minecraft experience around in your pocket.
Saturday, December 4, 2010
Comment Moderation
I also started to have a debate with someone on my charity post, until I realized it was a spambot which was tasked with posting a vegan screed whenever anyone mentioned or linked to Heifer International. Apparently Heifer is an evil entity because it gives poor and starving people meat rather than soy milk and tofurky.
Labels:
News
Friday, December 3, 2010
PUZZLE: English into French
What English word when spelled backward becomes its own French plural (i.e., the plural of itself translated into French)?
Answer: STATE (ETATS) [ignoring that etat has an accent aigu on the e]
Labels:
Puzzles,
Word games
New From ThinkFun: Chess, Knots, and Patterns
First up are three fine products from my friends at ThinkFun, the people who made Rush Hour and all its multiple sequels and variations.
Solitaire ChessThis is a great little combination teaching tool and puzzler. It comes with 2 pawns, 2 bishops, 2 rooks, 2 knights, 1 king, and 1 queen, all in blue plastic. There are 60 puzzles on double-sided cards, each depicting a 4x4 chess board and the starting positions of certain pieces. The goal is to capture all the pieces so that only only 1 remains. I've already spent a bit of time with this, and I'm loving it. The early puzzles are pretty easy, but there are some real challenges here.

Trango
I haven't had a chance to test this one yet, but it looks promising. It's a game for 2-4 players in which you place tiles to complete shapes for points. Using four different Trango tiles, each player attempts to create a particular shape, while other either work on their own shapes or try to block.

Knot So Fast
This one is going to be a big hit at our Scout meetings. Seriously, if ThinkFun isn't heavily marketing this to the Boy Scouts of America, then they're missing a golden opportunity. The game comes with ropes, a scoring device, a timer, and 40 different knot-tying challenging. The game is a race to see who's the fastest at tying the knot shown on the card.
Labels:
Board games,
Chess,
Puzzles,
ThinkFun
State of Play's New Domain
Labels:
News
App O' The Mornin': Words With Friends Review
Price: free and $2 versions
After doing the news post on Zynga's acquisition of Newtoy, I realized I'd never done a full review of Words With Friends. I don't play it that much, simply because I'm pretty wired into Scrabble and its ability to allow play from iOS to Facebook. That's not to say I don't like it: I do.
Words With Friends is a very good game, with effective matchmaking and connectivity. The interface works well, and the game loads quickly and functions smoothly. Unlike some of the confusing setup issues with Scrabble's matching system, which requires you to begin creating a new game in order to continue an old one, Words With Friends just pops you right into the action.
You can get into a game almost instantly with either friends or strangers. There's an integrated text chat system, and the ability to play 20 games simultaneously. These don't have to be "live" games: push notifications let you know when your opponent has made a move, so games can be played over the course of minutes, hours, days, or even weeks.
The bonus square distribution is different in Words With Friend than it is in Scrabble, which requires an adjustment in strategy for those of us hardwired into Scrabble. My style tends heavily towards board management and blocking, and the WWF layout is different enough that it takes some time to adjust. The point values are also different in places, with J worth 10 points in WWF rather than 8 as it is in Scrabble.
Some pretty obvious features are missing. A point count for the letters in your current move is mysteriously absent. Sure, you can do this in your head, but why should you have to? There's also no shuffle button for your tray. I like Scrabble's ability to just shuffle your tiles around as you look for ideas. Words With Friends allows you to shake in order to shuffle, but this is needlessly awkward when a button would do fine.
For multiplayer word gaming, Words With Friends does work better than Scrabbles multiplayer functions, and perhaps the new connection with Zynga will bring a WWF app to Facebook.
NOTE: The free version is burdened with an aggressive advertising feature, which is removed in the pay version.
Labels:
Apps,
Word games
Evilcorp Acquires Words With Friends
Zynga head Marc Pinkus allegedly considered renaming them Zynga With Friends With Benefits, but nobody could figure out what the benefits were, or how many Zynga coins they'd cost.
Newtoy also made their own FarmWille ripoff called We Rule. Compared to other compulsion loop games, it really wasn't bad, in the same way that Attack of Clones wasn't as bad as The Phantom Menace.
The Games With Friends network created by Newtoy is the most popular social gaming system on iOS systems, and Zynga has the most popular social gaming titles on other systems, so it's a pretty natural match. No word on whether the Zynga model (Step 1: Steal, Step 2: Lie, Step 3: Screw your customers) will be applied to the "With Friends" line.
Maybe we'll have to buy some Zynga coins in order to get a "Q". Or perhaps come back in 15 minutes to see if our "Z" is ready.
Labels:
News
Thursday, December 2, 2010
Giving: Mercy Corps
It's like The Human Fund, only for real.
Labels:
News
Jane Austen's Word Game
In Chapter 41 of Jane Austen's novel Emma, several of the characters use an impromptu game of anagrams to convey thoughts and feelings they cannot express. In the case of Mr. Churchill, he offers a kind of oblique apology to Miss Fairfax by spelling the word "blunder," in acknowledgment of his mistake, and then proceeds to taunt her by spelling "Dixon," the name of another young man.
The game is played with "letters" used by Emma's young nephews for their lessons. They are probably not children's alphabet blocks, but more like Scrabble tiles. They work well for playing anagrams, which was a favorite parlor game of the English middle- and upper-classes, who delighted in puzzles and wordplay.
Anagrams was a simple game of turning the letters of a word into another word. The characters in the novel create their words in secret, then scramble the letters and pass them to another person, who has to discover the original word.
It's remains an easy filler game to play while waiting for others to join a game of Scrabble, or just as a fun way to help children learn their words.
Here's the entire passage from Emma, with the rest coming after the break.
"Miss Woodhouse," said Frank Churchill, after examining a table behind him, which he could reach as he sat, "have your nephews taken away their alphabets -- their box of letters? It used to stand here. Where is it? This is a sort of dull-looking evening, that ought to be treated rather as winter than summer. We had great amusement with those letters one morning. I want to puzzle you again."
Labels:
Literature,
Word games
Apture Bar
Labels:
News
App O' The Mornin': Numix Review
Price: free
In a career spent writing about games, you come across plenty of bad games. Most of them are badly executed, tasteless, or defective in some particular. Some are actually bad in concept (as in: who on Earth thought this was an entertaining idea for a game?), but those are fairly rare.
Numix is my new baseline for "What were you thinking?" games. Let me describe the gameplay in Numix, and see if you can find the entertaining part.
At the center of the screen is a graphic that mystifies me. It looks kind of like melted chocolate gum. My wife thinks they're supposed to be stylized mathematical symbols: plus, minus, equal, and approximately equal. That's as good a guess as any, although I'm not sure why the symbols are lodged in the middle of the screen like the wreckage of a surrealist parade float built by the MIT mathematics deparment after a wild night of psilocybin mushrooms. Oddly enough, figuring out what they were supposed to be occupied me longer and was more entertaining than the game itself. WIN!
Here's the game: numbers appear in a line at the rate of about 1 every 2 seconds. A box in the middle of the screen displays a single digit number that you can adjust upward or downward by pressing an up or down arrow. When the number in the box matches the first number in the line, you press the "hit" button to make that number disappear. Then you .... do it again. And again... And again... If the line fills up, you lose.
That's it. That's all you do. I've had more fun picking ticks off my dog. Hell, at least the dog is kinda grateful afterwards, and if there's a campfire nearby you get the pleasure flicking the tick into the flames and hearing it pop. Man, that never gets old.
Numix, on the other hand, got old in about 20 seconds, which is how long it took the number line to fill up. Even the icon is ugly. It looks like a maggot puking up a dandelion.
Labels:
Apps
Wednesday, December 1, 2010
Gameloft's Advent Calender UPDATED
Gameloft is counting down the days until Christmas with a free app each day, which you can follow over on their Twitter page. Today's free game is Driver, which regularly sells for $5. A different app will be free for 24 hours each day for the next 24 days.
Labels:
News
Crack! Bam! Dot?
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| photo from Project Mah Jongg |
The game was brought from China to America in the 1920s, and by the 1930s it was a genuine fad. It's difficult to trace exactly why one culture adopts a game so passionately, but there's no question that mah johngg was deeply entwined with the Jewish diaspora in America by the 1930s. The National Mah Jongg League was founded by a group of Jewish women who wanted to create a standard set of rules, and after the game's popularity faded in the rest of America, the Jewish community kept it alive. Meredith Lewis has written an article explaining the connection, which you can find right here.
Melissa Martens, curator of "Project Mah Jongg," narrates an excellent 5-minute video that summarizes the growth of the game and the ways in which is became enmeshed in Jewish-American culture.
Googling "mah jongg" can, unfortunately, lead to page after page of links to Mah Jongg Solitaire, which is a stacking game played with the tiles. It has little to do with actual mah jongg, which is really just a card game played with domino-like pieces. If you'd like to learn a bit more about the game, the wiki entry is as good a place to start as any.
App O' The Mornin': La Briscola Review
Price: free
Yesterday, I wrote about the popular Italian trick-taking game called Briscola. I won't rehash the rules, which can be read here. Go head, read them. I'll wait here for you.
As you can see, it's a pretty easy game to understand. If you want to test out this whole Italian playing card thing without spending any actual scratch, then Out of the Bit's simple port of Briscola is the place to start. I'm not quite sure why they added the definite article in the title, but the App itself is called "La Briscola," which means ... "The Briscola." (The word "briscola" may mean something, but the Italians aren't telling. It's the whole omerta thing.)
The port does its work and stays out of your way. There's a help file that explains the rules, and a few configuration options, but by-and-large this is a simple cards-on-a-table game with everything laid out cleanly and logically. You have three cards in front of you, a draw pile with the trump visible beneath it, three hidden cards in front of your opponent, and small area where tricks are played.
One nice feature is the array of card designs: Bresciane, Milanesi, Romagnole, Siciliane, Napoletane, Piacentine, Trevisane and standard Poker decks are all available for play. This doesn't change the game, but it does show you a nice range of traditional Italian deck designs, and really helps get you familiar with their appearance and value.
There are three difficulty levels, but I really couldn't distinguish among them. Four backgrounds are also available, and one of them isn't even hideous.
The game is free, with banner ads occasionally occupying a bar along the top of the screen. I'll never understand why publishers don't offer ad-free versions: I'd pay a buck to get rid of ads.
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