Tuesday, September 7, 2010

REVIEW: Singularity (PC, 360, and PS3)


I’ve always had a soft spot for Raven Software. They don’t create technology and they don’t make particularly original games. They do, however, make fun games, and show a skill at design that often eludes some of the big boys.

Raven titles Hexen, Heretic, Soldier of Fortune, Quake IV, Jedi Knight II, and Wolfenstein are just plain good games, period. They have a knack for taking engines like Doom, Quake, or Unreal and making them do interesting things. That’s a rare skill. A company like Monolith can take the exact same technology and make a hash of it. I’ve never felt that way with Raven: I’ve always felt entertained.

There is no denying that the shadow of other, better games falls heavily upon Raven’s latest, Singularity. This is a game that takes BioShock, dumps the depth and narrative baggage, and just turns it into a wild, wonderfully ridiculous ride.

How much is this like BioShock? From the first moments, when your aircraft crashes into a mysterious island, you know you’re in familiar territory, and it just becomes more familiar from there. All of BioShock’s tropes are here: enclosed environment overrun with mutants, backstory told through recordings and notes, retro videos, voices guiding you forward, ghostly images of past events, the ability to modify a weapon fused to your body, weapon upgrade stations … well, you get the idea.

And you know what? There’s nothing wrong with that. If you’re going to pick a model to emulate, you might as well pick the best. Singularity wears these design elements more lightly than BioShock, without the portentous narrative and complex thematics of the original. It doesn’t really want to explore the nature of freedom and what makes us human: it wants to explore what a mutant looks like when he comes in contact with an explosive guided projectile. And sometimes that’s really all you need.

Singularity gives us a straight-up Cold War time paradox story. In the 1950s the Russians found a special element that would allow them to create powerful weapons and even bend time. A horrible accident destroys that experiment, but during a timeshift your character somehow changes the course of history. (How he does this is fairly obvious, but the reveal is kept for later in the game.) With the help of a scientist, a resistance group, and some nifty gear, you have to set things right, manipulating time in order to do it.

Although a standard assortment of military hardware is available (pistol, machine gun, shotgun, and sniper rifle), you only begin to wield serious power when you get the TMD (time manipulation device). This allows you to alter time in small areas of the environment. For instance, you can age something so that it decays and falls apart, or reverse-age it so that a broken object is knitted together again. This creates some impressive environmental effects, and when amplified allows you to temporarily restore huge locations. It also works particularly well on creatures: sometimes it just makes them slower, and sometimes it pulls them apart.

The TMD has other powers, such as power blasts, the creation of time bubbles, grabbing and throwing objects, and more. There are some echoes of an unjustifiably neglected 2007 game called TimeShift. Although it ultimately ran aground on ho-hum gameplay and level design, TimeShift has a very interesting time-manipulation element.

And for all the derivative elements in Singularity, there are touches that are undeniably Raven’s. Simple things like special effects, architecture, hand animations and the feel of ranged weapons call to mind games as old as Heretic and Hexen. Level design is fairly linear, but still interesting, and the pace is a perfect blend of onrushing action and more sedate periods of exploration.

Frankly, Singularity passed right under my radar. It arrive in July, and in the frenzy of reviewing titles for the Games 100, I just lost track of it. I’m not sure if it’s found an audience or not, but it certainly deserves one.

Singularity is rated Mature for some foul language, violence, and lots of gore. It is available for Windows PCs, Xbox 360, and PlayStation 3. This review was done using the 360 version.

WIN!: Contest Deadline This Friday



Our first prize, provided by the US Playing Card Company, is

A two-pack of Bicycle World Series of Poker Tournament Edition Playing Cards (one red deck, one black deck), standard faces.

AND

A set of 5 Bicycle Dice.

I have two sets to give away. All you need to do to be eligible is:

1. Follow State of Play in some way:

2. Share a link from the site (it can even be this one). Obviously, most forms of link-sharing are on the honor system.

3. When you've done that, let me know in one of the following ways:
  • Tweet me @StateOfPlayBlog
  • Post a message on the State of Play Facebook Page
  • Send an email to "games=at=aptopub.com" (replace the =at= with @) to have your name entered.  
  • Please don't forget to do one of these things or I won't know you've entered!

And don't forget to visit the Bicycle web site! They have a huge database of card games and rules.

Deadlines for the first set of giveaways are next Friday, September 10th, 2010.

I'll choose winners by the scientific process of writing their names on little pieces of paper and pulling them out of a hat.

ONLY NORTH AMERICAN ENTRIES PLEASE!

PUZZLE: Bathtub Boat

This problem from Martin Gardner isn't really a puzzle, but I thought it was interesting:

A small boy is sailing a plastic boat in his tub. The boat is loaded with nuts and bolts.

If he dumps the nuts and bolts into the water, allowing the boat to float empty, will the water level in the tub rise or fall?

App O' The Mornin': Cross Fingers Review

Mobigame has turned out a real gem with Cross Fingers, a simple yet addicting tangram puzzle game.

Each of the 120 puzzles is played on a wooden-style board, sometimes shaped like an open square, sometimes with more diabolical patterns. Two different kinds of tiles need to be rearranged into a particular shape within the confines of this board. Beige tiles simply slide and stay and place, while orange tiles slide and snap back to their original location.

It takes some careful manipulation (and some tricky finger movements) to get the tiles their destination. Like Rush Hour and similar object puzzles, this one starts simple and gets progressively more challenging.

Two versions are available: Cross Fingers Free (free) with a limited selection of puzzles, and Cross Fingers ($1) with all of the puzzles plus an additional Tetris-style game mode after you’ve completed them all.

Monday, September 6, 2010

PUZZLE: Labor Day Sale

Amy, Betty, Carl, and Dan went to a four-story department store in New York City for some Labor Day shopping. Each did their shopping on a different floor, and each bought a different thing.

One person each bought an iPod, a digital camera, a book, and a lawnmower.

Amy did not buy a lawnmower.

Carl shopped on the second floor.

Betty bought a digital camera.

Amy shopped on the first floor.

iPods are sold on the fourth floor.

What did each person buy?

App O' The Mornin': Sword & Poker Series Review

The Sword and Poker series is Puzzle Quest using Poker instead of Bejeweled as a combat mechanic. If that doesn’t give you a certain tingle up your leg, then you probably missed Puzzle Quest for the same reason I almost missed it: because it sounds like a dumb idea.

The notion of a narrative fantasy adventure that drops to a thrilling game of match-three whenever it’s time to throw down with a monster just sounded all kinds of wrong when I first read about it. In practice, however, the Puzzle Quests games work like a dream, using a brilliant hybrid of RPG conventions and puzzle gameplay to create an insanely addictive gaming experience. It became a surprise hit and has spawned add-ons, sequels, and copycats.

Sword and Poker doesn’t quite reach that level of brilliance. It’s a simpler game, with a less complex puzzle combat system and a milder RPG element. The premise is simple: you work your way through various levels, meeting deadly (albeit cute) creatures, and playing poker in order to blast them back to the hell from whence they came (cutely).

Combat is turn-based, and takes place on a 5x5 grid. In the center of that grid is a 3x3 layout of cards. Each player is dealt 4 cards, and must place them at either end of a line in order to form some kind of 5-card hand. This can be as simple as low as a Pair, or as high as a Royal Flush. Each kind of hand is worth a certain amount of combat damage, with better hands worth more.

Players come to the battlefield/table with a fixed number of hit points. When those points are depleted, the round is over, and the survivor wins treasure, points, and any booty lying around.

These basic elements are modified by different weapons and spells, which allow certainly hands to do more damage or let you modify the game in some way. The layout itself becomes more than merely a place to lay cards: there is a significant element of strategy involved in where, what, how, and when you place your cards or activate your spells. There is a lot more below the surface than you might think.

There are now two games in this series: Sword and Poker and Sword and Poker II, and both come in full ($1) and Lite (free) versions. The sequel simply extends the original with more levels and stuff: it doesn't appear to change the formula.

This one took me completely by surprised, and I really recommend you at least play through the Lite versions to see what they have to offer.

Saturday, September 4, 2010

The Opening Video for Epic Mickey

I'm a big fan of classic Disney, so Warren Spector's Epic Mickey has been very high on my "must play" list ever since I heard about it. Now that I've seen the full opening cinematic and understand the story a little better, I'm even more excited.

In the game, Mickey has to save a world full of forgotten or rejected characters from throughout Disney's history. Both the Phantom Blot and his long-lost half-brother Oswald (yes: Oswald the Lucky Rabbit!) are key characters.

I think this is may be one of the best games this year. Spector (the creator of System Shock and Deus Ex) was given a high degree of creative freedom by Disney, as well as access to their extensive archives. Spector has been mining that history to create a game environment right in Disney lore.

Since the entire gameplay is based around Mickey "painting" with his magic paintbrush, Epic Mickey will be  Wii exclusive.

Check out the opening movie on YouTube.

Gamespot also posted a lengthy interview/walkthrough with Spector from E3, and it contains a lot of gameplay footage.

The Week at a Glance

Articles
Obituary: Charles S. Roberts, inventor of the modern wargame, dies at 80

Bicycle Rider Backs: A Closer Look

News: EA's Medal of Honor Banned From Military Sales

Contest: WIN: Set of Bicycle Cards and Dice

Card Corner: Prizes, USPC Cards, and More

Zombies Ate My Lawn--Plants Vs. Zombies swag from PopCap.

Essay: Bioshock and the Objectivist Dystopia

Links: Friday Linkaround

Colonial Gaming Series
Nine Men's Morris

Apps
Crayon Physics Deluxe
Money!
Epic Citadel
Mills and More
Apple iOS 4.1 and Game Center--software update and hardware news
Ninjump
Kamikaze Race


Reviews
Machinarium--PC puzzle/adventure
Money!--Eurogame, card game

Puzzle
Cell Division

PUZZLE: Cell Division

A biochemist is cultivating living cells. Each cell splits into two cells after one minute.

One minute later the two cells split to make four, then the four become eight, and so on. Every minute, the number of cells doubles.

Assume that it takes an hour for one cell to grow until a bottle is filled. If a chemist starts with two cells, how long will it take to fill the same bottle.

This version is from The Tokyo Puzzles, by Kobon Fujimura

Friday, September 3, 2010

App O' The Mornin'--Afternoon Edition: Epic Citadel

  
Simply mind-blowing: that's the only way I can describe the interactive tech demo just uploaded by Epic Games. This Unreal Engine-based technology shows just what lies ahead for mobile 3D gaming: gorgeous interior and exterior environments with decent framerates and a good implementation of onscreen directional controls.

The demo is simply an exploration of a medieval town and the surrounding area. I'm not sure what they plan to put in that town, and right now I don't care: I just want it.

The techno demo is available for free. It's not a game: just a guided tour and a chance to wander through the best-looking environment ever created for a smartphone. The lighting, flowing water, textures, and distance rendering are all first rate.

This is not pre-rendered or re-touched: this is as it looks in motion on a last-gen iPod Touch.The pictures in this post were all taken in-game by me (even the ones with the Unreal watermark), using the built in screen capture utility.

Friday Linkaround

I'll Believe It When I Play It: I thought Duke Nukem Forever was a description of the development cycle, but it may actually release 13 years after I first wrote about it. Does anyone care anymore?

But Will Totoro Be In It?: Studio Ghibli (the animation studio responsible for the films of Hayao Miyazaki, among others) is collaborating on a game.

Sorry We Failed: Stardock apologizes for the horrible launch of their game, Elemental.

Carmack Does iOS4...: John Carmack's demo of RAGE ... on an iPhone. (YouTube video.) Great googly moogly.

...And Epic Responds: A look at Epic Games' Citadel tech demo, which you can download from the App Store right now.

Speaking of iOS4: Version 4.1 should be out next week, complete with new game features.

Dealing Death: Space Hulk: Death Angel is turning the classic over-priced alien-shredding space-marine battle game into a co-op card game. At least it will be easier to find than Space Hulk 3rd Edition.

Small World Gets a Little More Crowded: Some new races are coming to Small World.

No Medal of Honor in Military Shops: EA's controversial shooter gets a PX ban.

Footballville: Madden NFL Superstars finally launches on Facebook. This social networking game allows you collect cards to form a team and then simulate seasons. Money for the best cards can be earned from playing and winning or, of course, by giving them a handy credit card number. Great, now I'll get messages asking me to join someone's team along with to farm and mafia requests.Kill me now.

Gamebusters: Will MythBusters do a videogame episode? Looks like it! (Go to the 1:44 minute mark.)

Best Game Evah?: Mario Bros. is the greatest game ever, according to some dudes.

Chess: This week in Chess.

Giveaways: Don't forget to let me know if you've followed us or shared a link, so I can enter your name in the drawing for the Bicycle card prizes.

Bicycle Rider Backs (808s): A Closer Look

We’re beginning this series on playing cards with the most popular card maker and brand in history, the US Playing Card Company and their Bicycle cards. (Click on the images for higher resolution art.)

Corner detail
First, a little history. US Playing Card was founded in Cincinnati in 1867, Russell, Morgan & Co began as a general printhouse, but in 1880 they started making playing cards. New machines were designed, and about 20 employees set about making 1,600 decks per day.

The Bicycle brand was introduced in 1885, and by 1891 cards had come to dominate so much of their business that they changed their name to US Playing Card Company. They grew partly through acquisition, standing over several card companies with brands dating back to 1833, among them the famous Bee brand.


Detail: Naked Cycling Angel
Bicycle is the most recognized card brand in the world. Over the years the design has changed, but a few things have stayed common, such as the naked bike-riding angel on the card backs.

Why is there a naked bike-riding angel on the backs? It’s just one of the mysteries of the universe, so let us never speak of it again. (The angel was probably meant for luck, as a Guardian Angel, and the bike was possibly just an example of a piece popular technology from the time.)

There are a number of Bicycle versions, with different colors, different kinds of bikes, and different card back designs. The most ubiquitous are simply known as Rider Backs, or "808s” from the brand number, and are the standard poker-faced design. These come in numerous configurations, such as Bridge (smaller size), Pinochle (48 cards, 9 through Ace, doubled), Poker, and so on, but all share similar card back and face designs.



Joker Detail


The distinctive Ace, featuring a symbol of lady liberty, has it's own bit of lore, as USPCC explains:

The Ace of Spades served a famous purpose in the war in Vietnam. In February, 1966, two lieutenants of Company "C," Second Battalion, 35th Regiment, 25th Infantry Division, wrote The United States Playing Card Company and requested decks containing nothing but the Bicycle Ace of Spades. The cards were useful in psychological warfare. The Viet Cong were very superstitious and highly frightened by this Ace. 

The French previously had occupied Indo-China, and in French fortunetelling with cards, the Spades predicted death and suffering. The Viet Cong even regarded lady liberty as a goddess of death. USPC shipped thousands of the requested decks gratis to our troops in Vietnam. These decks were housed in plain white tuckcases, inscribed "Bicycle Secret Weapon." The cards were deliberately scattered in the jungle and in hostile villages during raids. The very sight of the Bicycle® Ace was said to cause many Viet Cong to flee.

Detail: Ace of Spades
Bicycle cards are cheap but durable. The basic cards are coated paper with a matte finish that offers a nice grip. They're not too slick, like Aviators, and they hold up reasonably well. They're easy to find for $2 to $5 a pack, and are made entirely in the USA. This is your basic deck of cards, and if you don't have some in your home, you really should.

I'm going to do some more of these detailed posts because I think these items are wonderful examples of the printer's art, but we often don't pause to really look at them. I've scanned these at a very high level, and adjusted the images to emphasize the lines and colors, so click on the images to see the details.


You can still enter to win two packs of World Series of Poker branded Bicycle 808s from State of Play.

App O' The Mornin': Mills and More

As part of my ongoing series on Colonial Gaming, I covered Nine Men's Morris over here. It's one of the classic abstract strategy games, with ancient roots and some intriguing elements of strategy.

There are several versions of Morris (aka Mills and Merrills) in the App Store, but I'm perfectly happy with Mills and More, from Antitalent Game Studio. It has simple touch controls for placing and moving markers, and clean, appealing graphics, with markers that look like Go pieces.

The Lite version includes the basic Nine Men's Morris in 1 and 2-player modes, with three levels of articifical intelligence and Bluetooth support.

The registered version adds Three Men's Morris and Six Men's Morris, and the developer is promising Twelve Man's Morris in a future update. The "flying" run can be toggled on or off.

Give the Lite version a try. If you like abstract strategy games, you might find this an appealing alternative.

Thursday, September 2, 2010

EA's Medal of Honor Banned From Military Sales

Kotaku is reporting that Medal of Honor has been banned from sale on American military bases worldwide because of a gameplay element in which gamers can play as the Taliban. This means that it will not be sold in any PX or on-base GameStop.

Army & Air Force Exchange Service's Commander Maj. Gen. Bruce Casella, told Kotaku, "Out of respect to those we serve, we will not be stocking this game.We regret any inconvenience this may cause authorized shoppers, but are optimistic that they will understand the sensitivity to the life and death scenarios this product presents as entertainment. As a military command with a retail mission, we serve a very unique customer base that has, or possibly will, witness combat in real life."

In an email obtained by Kotaku, Gamestop employees are involved that "GameStop has agreed out of respect for our past and present men and women in uniform we will not carry Medal of Honor in any of our AAFES based stores... As such, GameStop agreed to have all marketing material pulled by noon today and to stop taking reservations. Customers who enter our AAFES stores and wish to reserve Medal of Honor can and should be directed to the nearest GameStop location off base. GameStop fully supports AAFES in this endeavor and is sensitive to the fact that in multiplayer mode one side will assume the role of Taliban fighter."

Excellent work from Kotaku in reporting this story.

Card Corner: Prizes, USPCC Cards, and More

When I began this blog, I knew that playing cards and card games would be one of the things I wrote about from time to time.

There were a number of reasons for this: I’ve been rediscovering old games while I taught them to my family, I think social and family card games are worth reviving, and there was a general shortage of good writing about cards. Sure, Poker was covered (over-covered, if you ask me), but when was the last time your newspaper ran a Bridge column, or you learned how to play a new game?

Since cards are a very old and popular form of gaming, I suspected they had a rich history and lore. As I began reading more, I realized that this was true, and I’m particularly in debt to Pagat, writer David Parlett, and The International Playing Card Society for opening a fascinating window to this element of game history.

I also began to see an important artistic element to cards. I’ve been involved in printing and publishing for my entire adult life, so I’ve always had an eye for the aesthetic side of the graphical arts: color, form, design, typography, and the like. Some people find this boring, others fascinating. There’s an entire, highly acclaimed movie called Helvetica that’s just about a single font, so obviously I’m not alone in this.

For the month of September, I have a couple of things in store.

As I’ve said before, the only cards I use are from the US Playing Card Company, mostly Bicycles and Bees. When I got in contact with them last month, they provided me with examples from some of their others lines, and I was surprised to find distinct tactile, production, and design elements for each.

So, throughout September, I’ll be posting comments and detailed, high-res illustrations from each of these different lines. Take a moment and look at them. I’m going to pull out some visual details and talk about each and what makes them different. There will probably be about 7 of these posts, scattering throughout the month.

USPC was also kind enough to provide a few prizes for you, the readers. I’ll post the first of these later today, and explain how to enter to win. The first will be a set of World Series of Poker cards (2 decks, red and black) and a 5-pack of USPC dice.

Apple iOS 4.1 and Game Center

Apple's announcements this week brought the usual set of new products and general ballyhoo, but only a couple actually concern us here.

First, the iPod Touch is getting a full iPhone 4 upgrade for new models. The more powerful A4 processor, the 940x640 retina display, and video conferencing will be available in new versions of the hardware. For gamers, this means sharper graphics and greater processing power.

Second, Apple is getting ready to roll out their Game Center with next week's iOS 4.1 software update. The Game Center is an application that offers several notable features for gamers, including matchmaking services, friends lists, social networking features, leaderboards, and achievements.vGames can be downloaded and started from within the Game Center, which will function as a central hub for all your device's gaming elements.

Game Center could be a fairly huge upgrade for App gamers who like to use multiplayer features. It promises to bring a miniaturized Xbox Live experience to App smartphones and similar devices. The matchmaking feature (called "auto-matching" by Apple out of sheer cussedness) promises to turn devices into powerful multiplayer gaming centers.

Project Sword for iOS 4, from Epic Games.

As though to prove just what this might mean, Apple had Epic Games demo their new title, Project Sword. Built with a mobile version of the Unreal engine, it appears to be a full online third-person action game experience built specifically for mobile devices. Since I'm still not impressed with the efficacy of the smartphone as a shooter plaform, I'm hoping that a team with Epic will finally show us how it can be done.

App O' The Mornin': NinJump

NinJump is a freebie, which kind of makes this review utterly superfluous. You can download it yourself and see in about 5 minutes whether or not it's a keeper.

But I don't get paid to tell you to download stuff.... actually, I don't get paid at all, but that's beside the point. No, I get not-paid to review games, and I'm here to you: download this: it is not a waste of time.

NinJump is a vertical scroller like so many others we've seen, but this one actually has a bit of character and style to it. Your little Ninja is climbing a building, and jumping from side-to-side to a) avoid being killed by obstacles and b) slash stuff (birds, squirrels, throwing stars, and the like).

All you have to do is jump back and forth from wall to wall as your character climbs, and he does the rest. The trick comes from timing his jumps, and the more obstacles you find, the tougher it gets.

This isn't quite as good as Bird Strike, but as vertical scrolling obstacle games go, it's worth every penny.

Wednesday, September 1, 2010

Zombies Ate My Lawn


PopCap always delivers the swag, but this time they did something a little extra special to promote the Plants Vs. Zombies: Game of the Year Edition to the press. (We did, in fact, give it the Casual Game of the Year Award at Games Magazine.) They had Sam Gueydan of Moose Studios Pottery create a ceramic Zombie Defense Team, limited to 300 sets. It includes a sunflower, peashooter, and chomper.

Witness the awesomeness. (Click on the pictures to make them larger.)
The GOTY Edition also comes with this nifty 3" Zombie


Colonial Gaming: Nine Men’s Morris

Morris games are among the oldest known to man. Although claims for the most ancient examples are still subject to debate, there is little question that some form of the game existed at least as far back as ancient Roman. Some have dated it even further based on carvings found in Egypt dating to to 1400BC, but the carvings themselves are difficult to date with precision.

A Bronze Age board was discovered in Ireland, possibly brought by the Greek or Phoenician traders. Ovid may have mentioned some form of the game in his Art of Love (2 AD), a board was found with a Viking king buried around 900AD, and Shakespeare mentions the game in A Midsummer Night’s Dream.

So: very old.

Morris is also known as Mills and Merrills, and there are a variety of similar games that share the name. All of them have a few things in common. They are played with pips, marbles, or checkers on a board. That board is comprised of crossing lines, with the markers moving from one intersection to the next. When a player aligns three of his pieces in a row, he may remove another player’s piece. The goal is to reduce the opponent to two pieces. The most common morris boards feature nested squares, with their corners and centers joined by lines.

Nine Men’s Morris is considered the standard version the game, and would have been the one played by Colonial Americans. Children may have drawn rough make-shift board on the ground and played with rocks, or draw them in chalk on a board, but dedicated wooden Morris boards, with checkers or marbles for pieces, were probably common.

Blue moves a marble to create a Mill, which allows him to remove 1 red piece
Players alternate placing their 9 markers on the board. There are 24 junctions on a Morris board and only 18 markers, leaving some junction empty. After markers are played, players take turns moving one a time to any free, adjoining space. The goal is to get 3 in a row, thus forming a “mill.” If a player forms a mill, he can remove a player’s piece. When a player is reduced to 3 pieces, she can “fly” to any place on the board, but when only 2 are left, the game is over.

There is a modest element of strategy in Morris that requires careful observation. Initial placement is key, as you try to set up future moves while also blocking your opponent. Placing a marker so that it can move repeatedly in and out of a move is the most common strategy, and is fairly infuriating for the person at the wrong end of the move. The “flying” rules creates an intriguing strategic shift, and some weakened may just bide their time until reduce to 3 markers, and then fly into position and potentially win the game.

Morris boards are a common item in Colonial Williamsburg, and the one illustrating this article is fine example. It only costs $11, but is made of solid, durable wood. Marbles are store inside the board using plastic plugs, making the entire game quite portable.


App O' The Mornin': Kamikaze Race

This old warhorse has been creaking around on the internet for years. A basic Java version can be found here, and the gameplay of the App version is fundamentally similar.

Kamizkaze Race is simply a horizontal scrolling game with simple left-right controls. The goal is to weave in and out of traffic without getting creamed. That's not always easy, since the vehicles are different sizes, traveling at different speeds, and even in different directions (9 lanes on the right, 3 on the left). 

Despite its simplicity and familiarity, this is still a decent game to have on your device. It's one of those "I don't care if I'm interrupted" games that you can start without worrying that you may have to stop. The App graphics are significantly better than those found in the Java versions.

This one shows up for free now and then, but it usually costs $2. It feels more like a $1 game, but maybe I'm just a cheapskate.